Walkthrough Mass Effect: Andromeda - Trophy Guide. Passage of additional tasks Mass Effect: Andromeda

Chat with Suvi on the Tempest first, then continue with Mass Effect: Andromeda by exploring the three systems we noted earlier in this guide. When you enter the desired cluster, you will receive a notification regarding the anomaly. Use the scanner to find the source of this signal on the surface of the planet, when it is found - send a probe to get more information.

So you can study three anomalies, and then head to the Tsivki system on the planet Khi Taseera. Remember that in general, this is the exit to the finish line and there will be no turning back, however, almost all additional tasks can be completed already at the end of the main story campaign. But still, the key word is "almost", some missions will no longer be available after the end of the story, so make sure you complete everything you were interested in.

Returning to the actual task, at the first stage we will need a control panel. Access to it is limited to attacking robots, but when you break aggressive machines, you can activate the console, after which a cut-scene will start. The result of it will be an unexpected gain of control over the brother or sister of the protagonist (depending on your choice).

In his role, we take weapons from the closet and run forward, guided by the sign. On the way, of course, there will be enemies - they all need to be neutralized. When you go out into the corridor, you will encounter more powerful opponents, therefore it is better to jump right there into the door on the left. There you will enter another corridor, at the end of which you will exit to the console, activate it. Now follow to the gravity well, open the door. Going a little further along the marker, you will come face to face with the Archon.

Final Mass Effect: Andromeda

The ending of Mass Effect: Andromeda will predictably have increased intensity and complexity: we met a key antagonist who is more than capable of giving us a worthy rebuff, but he is still not invulnerable with all this. More precisely, it is, but only by default and this is fixable. This situation is corrected as follows: the Archon receives energy from the panels, which we can easily turn off.

Once you get to these points, you need to hold your position while the gauge fills up. In the course of filling it, simply repel enemy attacks in your direction. The boss, seeing that it smells like fried, will begin to use more effective attacks: this time he will throw energy explosive fields at you and, worst of all, nothing will help much from this rubbish, including shelters - the fields will safely bypass them and hit the target, that is, you.

The only salvation in such an uncomfortable situation is constant movement, do not stand still, run and shoot at the same time. When it is possible to turn off all the panels, the Archon will become much weaker and in general will no longer be able to resist properly. Now it remains only to watch a very lengthy final cut-scene.

Epilogue

Despite the end of the main story campaign, the passage of Mass Effect: Andromeda as a whole does not end there. You can chat with your allies and return to the spaceship, which is still available for study and exploration of the vast Andromeda galaxy. Optionally, you can visit the "Nexus", where there are more side missions and colorful characters available for communication. In general, after the elimination of the Archon, the game is actually over.

Full and detailed description of the first mission "On the Surface" in the game Mass Effect: Andromeda - the first enemies, the use of weapons, additional objectives and new weapons

  • Walkthrough Mass Effect Andromeda: Prologue "Hyperion"
  • Walkthrough Mass Effect Andromeda: "On the Surface"
  • Passage of Mass Effect Andromeda: "From a clean slate"
  • Walkthrough Mass Effect Andromeda: "Ray of Hope"
  • Walkthrough Mass Effect Andromeda: "The Hunt for the Archon"
  • Walkthrough Mass Effect Andromeda: "The Path to Meridian"
  • Mass Effect Andromeda Walkthrough: Meridian Way Home and Final Boss

Video walkthrough

Walkthrough Mass Effect Andromeda (Part 2)

On a surface

After a long cut-scene, follow the marker. Run through the field with electric discharges. Immediately at the exit of the cave on the left is a fuel cell. If you wish, you can complete an additional task and shoot at her.

Climb up to the ledge and watch the cut-scene. Get closer to the aliens and then kill them.

The cut-scene will end. The first additional task will appear with a marker - an orange outline. You need to use the scanner on the corpse of an alien, and then empty the box nearby.

Follow the marker, kill three more enemies and examine Kirkland. Pick up the M-8 Avenger assault rifle. Use the wheel to change weapons.

At the fork, go left, kill the four-legged monster and get to the next part of the shuttle. Search the container and deal with the enemies. Follow the marker and look into the unknown ruins on the left.

They will turn out to be a complex of strangers. After the second marker, there will be a closed door on the right. Go to the far left and look for an alien device at the top. This is a generator. Turn on the light and return to the door. Go through and kill the robot. Scan everything you see. Enemies will be waiting for you at the exit.

Next, you will reach the source of flares. Just destroy all opponents. There will also be a second shuttle. Optionally, pick up a new "Charger" pistol from the container near the shuttle. Fight off another enemy attack and watch the cut-scene.

Follow the marker to find the Pathfinder. Avoid green toxic puddles, move along the walls to hide from lightning bolts. Climb up and talk to Ryder Senior.

Follow him, killing the enemies. Along the way, you will find another killed partner (additional objective). Upstairs, you will need to wait while Ryder Sr. breaks open the door to the tower. Give orders to your companions to defend the flanks. You can send them together, or you can send them separately. Hold out until Ryder is ready to move on. To complete an additional quest, you need to send Cora and Liam separately to two flanks (marked with markers).

The scale in the upper right corner will gradually fill up. It indicates how much time you have left to fight off enemies. After approach Ryder, then - to the door. Watch the cut-scene.

The new Mass Effect turned out to be noticeably larger than its predecessor - a complete passage of Mass Effect: Andromeda will take you an average of 50-55 hours of real time. In most story missions, you will have to make difficult decisions that entail various consequences. Naturally, many would like to choose the best option, and for this we advise you to read this guide, where we will describe the implementation of all the main tasks of the game.

Class selection

As in the previous parts, the first thing we have to do is create our own character. You will need to choose his gender (male or female), appearance (you can choose ready-made presets or cut out your pinocchio), training (ordinary classes are hidden behind this word), name and biography.

With most of the parameters, you will most likely be able to figure it out on your own, but we will dwell on the choice of classes in more detail:

  • A soldier is a typical warrior who has three basic skills related, of course, to weapons. It is worth choosing for players who prefer to act directly, without inventing ingenious tactics and strategies. Can carry a large number of different guns.
  • Biotic is a classic magician who has three offensive and defensive "spells". When playing for this class, you will have to rely more on your skills than on weapons. The biotic shield will allow you to stay in open areas for a long time without taking serious damage.
  • Engineer is a support class that hacks enemy vehicles, creates auxiliary drones and helps the group survive in a difficult battle. Not the most interesting character, however, and you can make candy out of him if something happens.
  • The leader is another character aimed at supporting the team. True, this class allows you to behave more aggressively on the battlefield thanks to Energy Absorption and Obliteration. In general, for an amateur.
  • Bully is a kind of berserk in the world of Mass Effect, which breaks into a group of enemies and scatters them in all directions. It does not live long, but it dies beautifully. But seriously, it's better to take a closer look at the Soldier if you like to be in the epicenter of the fight.
  • The operative is a standard killer (assassin), with which you can go behind enemy lines and destroy them on the sly. We note right away that on easy and medium difficulty levels, such tricks are useless, since most enemies are crushed by ordinary bursts from rifles, but on a difficult one they can come in handy.

Note: Let's add that the initial class in the game is just one of the directions in which you can go, that is, at any time you will be able to change the path of development of your hero, since the skills here are not tied to classes.

Prologue: Hyperion

The Ark Hyperion, on which there are representatives of our race, has finally reached the outskirts of its destination. Ryder wakes up from cryosleep in a noisy ship. Scientists and medical personnel are awakening the right personnel to prepare for their arrival at a given location. Your first action in Andromeda will be to determine the identity of Ryder. Choose between casual and professional response options when talking to Dr. Lexi T'Perro, and then decide what you will say during a dialogue with an artificial intelligence named SAM.

Soon after the impromptu exam, things go awry. The Hyperion collides with an unknown object, causing chaos on the ship. Cora Harper sneaks into cryo bay and restores gravity. Unfortunately, during the accident at the starship, many systems were damaged.

Next, you will have full control over Ryder and will be able to either check on the twins (your first optional task) with Dr. T'Perro, or leave the room. The information panel also contains data about your mission in Andromeda. Two datapads can be found near the beds. You can chat with the people in the cove before meeting Cora at the door.

One of the blocks on the left will explode. Take out your Scanner and scan the right side of the device to find the problem. Drop the power relay on the side of the device and you will be allowed to pass. Thus, you will save everyone who was in the cryo-bay. Follow Cora to the futuristic carriage. Most of the ship is still being restored after the crash. When you're ready to move on to the next zone, simply activate the tram.

In a couple of minutes, you will have to wedge yourself into a heated argument between Alec Ryder and Captain Dunn. You will need to decide which side you are on. The team members will then comment on your decision. No matter who you choose, Alex will still scold someone.

Finally, Hyperion gets to the supposed golden world - "Dwelling 7" (Habitat 7), but the graphs show that something is wrong with the planet. Resolved - Pathfinder needs to take his room and land on the planet to make sure it's safe to land on.

Return to the equipment room and talk to Cora about your family there. Take the helmet and explore the area to find some datapads and other objects that the protagonist can interact with. Let's note in advance that communication with other people and interaction with various objects sometimes leads to unique conversations later. When you're done exploring the room, exit through the door. Chat with Alec, who will cheer you up a little, and then, together with other members of the team, climb into the shuttle and go to a new mysterious world.

On a surface

Liam and Ryder end up on a mysterious rock after being thrown out of a shuttle. This false golden world is incredibly mysterious. In this location, you will encounter a lot of Andromeda Initiative technologies - we advise you to scan them to start getting Research points. Start by scanning the QEC communication relay, which you will see after turning away from the cliff. SAM is offline, so you won't be able to get the full information from these scans, but you won't get any less points from it. You can also scan some interesting plants, such as mushrooms and curly bushes.

Follow the rubble road to your destination. You will find yourself near a static field covered with lightning. Get around this obstacle with your jetpack and keep moving forward. Liam will ask you about the gun and ask you to aim at the fuel cell. Scan it before destroying it to get extra points. After it is blown up, go further along the makeshift path, remembering to collect the ammunition lying on the ground.

Ryder manages to get to know Liam a little better while looking for the Pathfinder team. You will then be taught how to wall jump and climb ledges. On the nearest hill, by the way, you can see something interesting - a huge structure in the distance, emitting rays. You will also get the opportunity to choose the main character's reaction when Fisher and a new alien race appear. You can click on the following options: follow the protocol or expect the worst. Then talk to the aliens. Two soldiers will attack Fisher if you don't draw their attention to you. Your actions will be logged after completing the mission. Knock out two enemies, and then check on Fisher.

Fischer is alive, but he doesn't feel well. The team members who were with him went in search of help, now you need to find them. At this stage, you will also get a few additional tasks. The first of these is a body scan. The next assignment is related to the search for the remaining supplies. Be sure to search containers when exploring locations, as they may contain ammo, weapons, crafting materials, and other useful items.

Here you can choose several paths. If you choose to take the path to the right, you will find another member of the Pathfinder, Kirkland. He was captured by three opponents. Go forward and attack the enemies. Unfortunately, Kirkland won't make it out of this mess alive. Approach his body to view a short cutscene. If you get closer to the building, you can scan the door and the strange pillar with floating blocks.

Return to the main road and continue along the trail of burning leaves and ship parts. Don't forget to scan the elements of the shuttle for research points. At the end of the path, you will come across an atmospheric sensor. Interact with him to get more details about Dwelling 7 and keep moving forward. You will encounter three enemies patrolling the front of yet another strange structure. Take advantage of the fact that the opponents do not see you, and you are on a hill, sweeping them out of the way with a couple of powerful abilities. Then check the hole nearby - it contains a box and several scannable items.

After the destruction of all opponents, you will be taken to another road fork. Both paths lead to the wreckage. In one part of the shuttle you will find a container filled with useful items, a flight recorder and ammunition. In the north you will find an ambush of four aliens, including animals that can disguise themselves as the environment. Deal with the enemies and move on.

Now you should go in search of Greer. To do this, you need to go past the alien structure and under the large bridge located on the upper level. Then you will see some rocks. Go forward without stopping, and then look to the left - you will be able to spot a passage leading to a dark cave. Near the entrance to it, our heroes will hear the voice of Greer, who does not understand what the aliens need from him. Quickly enter the dungeon and attack the enemies, otherwise your comrade will die. After the firefight, you will learn that Greer was unable to get in touch with the rest of the group, as his receiver was broken.

Since the signal fire was launched from the same zone that your mini-map points to, we immediately go to this location. When you get closer to her, you will hear an SOS signal sent by Cora. You will have a new goal - to find the second shuttle. Move on without wasting time on trifles. Do not forget that any obstacles, if necessary, can be overcome with the help of a jetpack.

Having reached the new shuttle, complete a new task - protect the members of the Pathfinder group from hostile aliens. We advise you to take a position not far from your comrades, and then eliminate the enemies one by one. Some of them will throw grenades at you, which you can dodge by rolling or jumping with your backpack. The aliens will come in waves. When one of them stops, you can rest and prepare for the next attack.

The last wave will consist of a heavily armed enemy. He is able to take down your shield and health in the blink of an eye, so you should attack him carefully, being behind a reliable cover. When the battle is over, a cutscene will start.

Enemies have retreated, and communication has been established. The main characters immediately contact SAM, who gives them the opportunity to talk to Alec. You will learn that the Pathfinder is trapped. Now your main goal is to find him and save him. Head east to the next key point marked on the mini-map. Kill a couple more aliens, and then watch a new cut-scene.

Alec will inform you that you need to destroy the huge alien tower, otherwise the Hyperion will not be able to leave its current location. For this reason, the Pathfinder blows up the structure and lightning begins to strike all over the area. Now you should follow your father, eliminating all opponents in your path.

After you will be shown several screensavers, from which you will understand that from now on your hero is the Pathfinder, and not Alec.

Reunion with the Nexus

Head to the monorail and start it up. Talk to a member of the construction team. Watch a short cutscene and then chat with Tann and a few other key Nexus characters. When you finish the dialogue with the first of them, SAM will get in touch. There will be an additional quest for the development of the station.

From scratch

When a new mission appears, go to the monorail and get to the Hyperion. Talk to the AI ​​in the right room, and then go back to the transport system. Locate the docking bay point on the monorail map and click on it. As a result, you will be shown your spaceship, which is called the "Storm".

Participate in a few more dialogues, and then head to the bridge of the ship to continue the task. Set the route point - the planet Eos (Pytheas system). Land on a new world.

Go to the indicated marker. The door will be locked. You will need an access code lying in a building nearby. Enter it and examine the data block on the table.

Note: remember that it is worth activating the scanner from time to time to examine various objects. So you will significantly reduce the time for researching new technologies. You should also check each container for the presence of useful things in them.

Return to the locked door and open it. Next, you will again have to face a closed door that does not open due to a lack of power. Turn right and use the console in the back room. There you will be able to find out where the power antenna is located.

Follow the marker and get to the tower next to the Tempest. Go to the back door and click on the console. Ask Clancy to activate the power supply. Go to the generator located near the front door and try to activate it. You won't succeed. Scan the adjacent turret, jump up and interact with the generator panel.

Now you should activate another energy tower. To do this, repeat the previous steps. Then deal with the kett that attacked you and make your way to the station, where you will find Clancy. Chat with him. You can sell him the entire temple you have collected along the way and purchase useful resources needed for crafting things. You should not take the assault rifle Hoe, as you can find it a little later in the same building (it is in the container). Interact with the control panel to activate the power supply.

From the starship, head towards Object-1, where you previously opened the door using the access code. On the way to it on the right, find a large rectangular container. Scan it for information on the Ark rover. Interact with the side terminal. You will need a mobile station. Follow the marker and wait until she appears. You can change your equipment and replenish ammunition. Go to the terminal again, open the "box" and get into the transport.

Head to the marker. Having reached the object you need, explore the area using the scanner and examine the alien device to find the first glyph. At the top, you will notice a checkpoint located on a tower. Next to it are scaffolding. Thanks to them, you can climb up and check the glyph by starting the alien device again.

Talk to Peebee, and then engage in battle with relics - Monoliths, Collectors. Get back into the Nomad and head to the other checkpoints - alien devices that need to be turned on. Near the first of them is built a scientific laboratory belonging to the kett. Climb up and destroy all enemies.

On the way to the goal, use the generator to cut down the force barriers. The entrance to the station will be closed by the generator. Climb onto the roof and get to another entrance. There you will find the required object. Deactivate it and enter the building. Watch a short cut-scene and watch Drac appear.

Head towards the alien equipment. You need to find the glyphs. Activate the scanner to see the yellow outlines showing where the glyph turrets are. Climb up on them and scan the desired objects. Apply device.

Now it's time to head to the next alien technology. You should pass through the arch in the rock, go upstairs and destroy all the relics. Now find the glyphs with the scanner. Having found the necessary towers, go to the control panels of the remnants. Turn them on to have steps that you can use to get to the glyphs. Scan objects, and then turn on the device. You have to solve a simple puzzle to start the device. The answer is shown in the picture below:

Go to the central area of ​​the location, which is directed by the rays from the towers. Use the control panel of the relics and drive to the structure. Head down and then enter the building. Use the console and then follow the yellow outline that appears. Talk to the AI ​​and go through the door. Start another cutscene.

Follow the contour without stopping for nothing and destroying all opponents along the way. After chatting with Peebee, go to the nearest corridor - as a result, you find yourself in a spacious hall. Outlines will show on two devices. New enemies await you ahead. We advise you to first turn on the control panel of the relics on the right side, and only then attack the robots, since in this case the turret will be activated, which will help you destroy the cans. Then launch the second console and use the gravity well.

Once at the bottom, reach the locked door. Head to the panel opposite - you will notice a leak. Explore it until Peebee approaches you. Again interact with the hole to seal it up. Activate the console and go to the new room.

Here you will find several separate platforms with relic control panels. Turn on each of them in order to go further. After reaching the left platform where the relics are located, activate the far panel, and then get to the platform with the tree. Follow the marker by jumping on the platforms that appear. As a result, you will have to open the required door.

Go to the desired point and watch the cut-scene. Then you need to quickly get out of the vault - run to the marker. Drive to the highlighted point and turn on the module.

An important decision: you will need to choose which outpost to create - military or scientific. The first is aimed at improving weapons, and the second is aimed at accelerating research.

Board the ship and fly out of the system. Head to the Nexus and drop off at the docking bay. Some characters will thank you or scold you for your chosen outpost. Get on the monorail and get to the command compartment. Chat with Tann there to complete the mission.

OPA: cryostasis bonus system

Kind of a learning quest. You should talk to Vladimir and Addison Breka, and then activate the control panel of the OPA. You will learn how and why you need to wake up new members of the Andromeda initiative, as well as consider bonuses from certain categories of specialists. Next, you will need to choose who exactly to get from the cryocapsules this time.

First strike

Being on your spaceship, go down and look for a computer system on a round table with the inscription "Shock groups". Then it's worth talking to Kandros while visiting the Nexus. After talking to him, use the console nearby and explore the possibilities of sending strike teams to complete various missions.

Ray of hope

After that, a new story quest starts. You should return to your starship and head to the Onaon system. Watch a couple of cut-scenes and chat with all the active characters. You will also meet your new Angaran ally.

Then go up to the bridge of the ship and select a new task (go to Voeld or Havarl). This will need to be done to complete the Ray of Hope mission.

Help scientists Havarl

Point to a new star system called Faroang and land on the planet Havarl by holding down the right mouse button and selecting a landing site.

Go to the research station and talk to Kiiran Dals. Keep following the marker and take out all the enemies. Enter the monolith, deal with the relics and look for the researchers who were captured. Try interacting with the control panel, but you don't have enough information to do so - you need to find the glyphs. However, if you have a special set, then the console can be opened without solving the puzzle.

The first glyph is located on the right side of the building, and the second is on the left side on a large pillar. To recognize them, it is worth using a scanner. Solve the puzzle on the alien control panel. The solution to the puzzle looks like this:

Now it's worth returning to Kiiran and talking with another NPC, which is marked by a plot marker on the map. As a result, you will complete the task.

Ray of Hope (continued)

Board the Tempest again and engage in dialogue with Ephra using the vidcon. Head to the Nol system and land on the planet Voeld, which you could have landed on instead of Havarl.

Once in place, go forward until you reach a camp belonging to members of the resistance. Large lamps will keep you warm and restore life support, so don't stay away from these devices for long. Go to the hangar ahead, then turn left (you don't have to look at the marker, as it does not show the exact location of the target). This is the command center you should have entered. View the new splash screen.

Follow the marker and exit the camp. You will notice a couple of sentries standing near the rock. Chat with them. Then head to the outskirts of the base - in the direction where you came from earlier. Here you will be able to find a resistance pilot. Enter into a dialogue with him and agree to start the mission.

The main character will be in front of a force field. Walk towards it and then turn right. At the bottom you will see the console. Activate it to start hacking. If this process is delayed, a marker will appear in the required place.

Make your way through the energy shield, deal with two opponents and go upstairs. Approach the passage and destroy the grate. Go inside and deal with all enemies. On the lower level, chat with Captain Hecht. Next, get to the top floor and open the door towards the marker.

Once in the new hall, destroy all adversaries and stand near the glass. Interact with the remote. You will be shown several kett and a Cardinal performing some kind of ritual. Agree to assist in the conversation with Jaal.

Go through the nearest door and follow the marker. As a result, you will find yourself near an inactive door. You should go back a little and turn left, running through the force field located below. Destroy all opponents on your way, and then make a jump over a small obstacle. Shoot the grate and go through the passage.

Scan all interesting objects in the room and interact with the control panel located in the center of the room. You will be able to find out where the capsules are sent. Destroy all enemies, and then chat with the Angaran.

Walk forward until you reach a large hall where you will have to fight the Cardinal and the kett. First, deal with standard opponents, remembering to replenish your health and ammo using boxes located in the area. To destroy the Cardinal, you should first attack his sphere revolving around him. When it is blown up, you can shoot at the Cardinal himself. It will not work to send him to the next world at once, and therefore get ready to blow up the sphere 3-4 times.

Then talk to Moshae and make a choice: destroy the base or save the hangar. However, you can do two things at once. To do this, you must first provide assistance to the hangar, and then click on the right mouse button when it becomes possible to deal with the Cardinal.

Next, clean up the site. Go forward, destroying all adversaries. Hide under the force field that Moshae will create for you. Once at the other end, wait for the appearance of new enemies, among which there will be a terrible Demon. It is not necessary to kill everyone, as the enemies will attack you in endless waves - you just need to hold out until the shuttle arrives. As soon as he arrives, run to him to complete the task.

While on the ship, climb the bridge and head to the planet Ayu (Onaon system). Use the shuttle and view the splash screen. Now it's worth going to Ephra's headquarters and chatting with him. This will end the quest.

Hunt for the Archon

Return to the ship and fly to the Govorkam system. You will need to land on the planet Kadara. Then head to the bar called Kralla's Song and follow the marker. Chat with Shena (Reyes Vidal), exit the establishment and go to Sloan Cassie.

During a conversation with her, you should speak directly and without evasions. If you need her help (in the last mission she will help you in battle), then you will have to agree to kill Ven, and it is she who should send him to the next world. In case of refusal, you have to come to Shena with nothing.

Since we are knights without fear or reproach, we advise you to choose the second path, not agreeing to Sloan's terms. Then you will need to chat with Reyes again, and then follow the marker and use 2 control panels to get into the cell where Wen is being held. Enter into a dialogue with him and find out where the switch is located. Now you should go to the wasteland.

Follow the marker and interact with the control panel. Click on the first line, that is, go to the slums. Select companions, get into the "Nomad" and get to the right place. The road is long, but in the end you only have to take the Archon's transmitter. Return back and use the same terminal to head straight to your ship. Travel to the Tafeno system and fly to the Archon's flagship. There you will see one of the starships "Initiative" - ​​carry out docking with the ship.

Step forward a little and look at the information on the panel. Turn right and go through the door leading to the medical ward. Examine the two bodies belonging to the salarian race and lying on the bunks. On the left side of them is the console - use it. Then go to the opposite side of the room and activate the second control panel.

You will need to get to the capsules. Follow the marker, but do not rush to enter the room with the main information panel. Near the door that leads into it, on the left and right sides, you can see capsules hanging on the walls. Scan them for a Salarian Pathfinder. Then bring him out of cryosleep using the nearest console.

View the cutscene and deal with all the enemies in the first room. Using the control panel and terminal, open a passage for a group of salarians. Follow the other path and deal with opponents in a large room. After talking with the scientist, you will find yourself in another spacious hall.

You need to get to the door on the opposite side of the room. It will be quite difficult to do this, since a large number of adversaries will immediately attack you. Hide in the shelters next to the door and try to survive until the salarians arrive to your aid. However, with the Outcast, you still have to fight alone. The tactics of fighting with him are the same as with the Cardinal - destroy the spheres, and then beat the boss himself, and so on until the bitter end.

Run forward and you will end up in a trap. Watch the cutscene and talk to the Archon. Then you will need to get out of the trap. Head to the side room, where stands with representatives of various races are located - in front of them there is a console that controls the service hatch. Use it to open the hatch at the top of the main hall. Follow the marker.

Deal with several groups of enemies, and then go to the chambers of the Archon. Here you will be able to find a relic. Take it and watch another cut-scene. Then you will be attacked by a modified krogan named "Behemoth". Hit him with all the guns, trying not to let the monster get too close to you.

When the boss has about half of his life left, ordinary opponents will come to his aid. We advise you to deal with the kett first, and only then take on the Behemoth again, since at some point it can become invulnerable. At the end of the battle, the boss will begin to use dashes that deal high damage and stun the character. It is necessary to dodge these attacks using a flying pack or rolls.

After the battle is over, you have to decide who to save - Salarian Pathfinder or Drak's reconnaissance squad. The trailblazer plays a role in the story, but the scouts are your companion's comrades, so the choice is entirely up to you. Let's just say that the death of the salarian will not greatly affect the ending.

Get to the characters you decide to save, destroying all opponents in your path, and then leave the hostile territory. Mission completed successfully.

H-047c: new world

Pack your bags and fly to the Remave system, then select the planet H-047c on the map, or rather what is left of it. Head to the question mark on the left side of the map and enter the orange mining dome. Destroy all opponents, and then go inside the hall. Examine the data block to start the next task.

from the ashes

Inside you will be able to find one of the codes, but you need to find two more of the same. Therefore, it is necessary to carry out a sweep in two more such halls and find all the necessary elements of the code. Then you can go to your base. Deal with enemies and find out about the place where helium-3 is mined. You can get into a small dome only if you have all three parts of the code.

How to get on the ship from the Nomad?

To return to your spaceship from an all-terrain vehicle, you should approach it, and then press the "T" (English) key. You won’t be able to get on the shuttle otherwise, since the level of radiation on the surface of the planet goes off scale.

Elaaden: the new world

Land on the planet Elaaden (Zobran system), where only side quests await you, since the main quest has already been completed. That is, you just need to visit this world once.

Path to Meridian

Return to the main story quest by flying into the Zheng He system and docking with the Nexus. Approach the monorail and select your destination - the command center. Here you have to talk with Tann. Next, return to the docking area.

Go to the upper level in the indicated room and talk to the other Pathfinders. Return to the Tempest and follow the marker. Use the terminal to install the Ghost Storm system, then gather your crew to discuss the situation. Now go to the bridge and point to the Tsivki system. You need to land on the planet Hi Taseera.

Move forward until you reach the control panel on the right side. Then go down to the lower level and cross the bridge. Behind the door you will have to use another console and a gravity well. Deal with several enemies, including Relics and Ketts, and then activate the remotes on both towers. First, head to the research tower (on the left side). After a few meters, you will have to fight a group of Relics. There is also a console that controls the Creator (a large robot) - use it so that the machine will help you in the battle.

Go to the research tower and get to the control panel. To activate it, it is necessary to supply the equipment with electricity. You should notice four more consoles nearby: you should activate them in the correct order. Each of your mistakes will lead to the appearance of hostile Relics.

Standing near the main control panel and facing the door through which you entered the room, turn on the four consoles in the following order: closest to the main one (on the right side), opposite it (on the left side), farthest on the right side, and farthest from left side. Then interact with the main panel and watch the cutscene.

Relics will attack you, and in addition to standard models, the Destroyer will also appear. We advise you to deal with ordinary opponents first, and only then take on the “big guy”. It has three points to fire on: the main body and turrets on the sides. Surely you have already guessed that you first need to blow up the turrets, and then shoot at the torso. He has very strong armor and from time to time carries out a powerful attack (opens his "mouth" and shoots several missiles). With the special attack of the boss, it is worth hiding behind cover. You should also run away from the Relic as far as possible when his life bar reaches zero, because when he dies, he will self-destruct.

After defeating the Destroyer, exit the hall and destroy a couple more enemies. On the way to the science complex, you will encounter kett. Deal with them and go to the desired console. Interact with her in order to find information about the appearance of the hangar and the possibilities of Meridian.

Follow the marker, destroying everyone in your path. Note that on the bridge you have to deal with the Demon and several ordinary enemies, and a little further you will have to fight the Destroyer. However, you can wait a bit and watch the fight between two big guys, and then kill the survivor.

After going through several rooms, you will be able to get to the gravity well. Use it to get to Meridian's control center. Here you have to use the terminal, and then watch the splash screen. Next, the battle with the Sword of the Archon and the kett will begin. Immediately attack the boss, and only then deal with his henchmen. Defending is easier on the upper level: order the satellites to protect the right and left flanks.

When activating invisibility with the Archon Sword, it can be seen using the scanner (click on the "G" key). Your job will become a little more difficult when the Demon appears, but if you do not climb to the front line, then you can easily deal with both enemies.

Meridian: way home

Enter into a dialogue with Suvi while on board the ship, and then start exploring any three systems that were noted earlier. When moving into the cluster, you will hear a message about a girl who will inform you that an anomaly has been found. Press the right mouse button and start moving the cursor towards the signal. After finding a strange object, interact with it by sending a probe to study it.

As a result, you will explore 3 anomalies. Examine the data obtained, and then fly to the planet Khi Taseera (Tsivki system). Confirm your decision. Don't worry, side quests can be completed after completing the main storyline (however, some of them may still be lost).

Get to the control panel, having dealt with the robots, and activate it. When the cutscene ends, you will be given control of the protagonist's twin. Take the cannon from the closet and follow the marker, destroying all the enemies you meet. Once in the corridor where larger opponents live, go immediately to the left door. Go through another corridor and use the terminal, thereby helping the protagonist.

Go back to the gravity well and use the door. Keep moving forward until the Archon himself appears before you.

Final battle

To destroy the last boss, it is worth cutting down the panels that feed it with energy. Go to the control points, near which you will have to stand a little to fill the scale located in the upper corner of the screen. Here you just need to fight off opponents.

The archon will start hitting you with energy blasts that can penetrate cover, so you have to constantly move from place to place. After turning off all the panels, the Archon will lose his power. Watch the long cutscene and celebrate the victory.

Epilogue: Home and Away

Speak with your comrades in arms and crew, then return to The Tempest and continue exploring the galaxy. It's also worth heading to the Nexus to make some more decisions and chat with a few story characters. Don't forget to check out our ending guide to find out which solutions are the best.

This completes the Mass Effect: Andromeda walkthrough. The main story may seem short, but secondary tasks complement it nicely.

Kadara: Murder at the Port

Reyes Vidal will assign Ryder to help him solve a bunch of murders that have been committed in the port of Kadar. His suspicions fall on the Roekaars, and accordingly, Ryder has to confirm his suspicions.

  • If Ryder completes the quest and punishes all those responsible, then the killings will stop.
  • If Ryder ignores the task, then the killings will continue, and as soon as he visits Kadara, everyone will gossip and talk about them.

Kadara: Reyes vs. Sloan

During one of the side missions, you'll see Reyes and Sloan grappling with each other. You will be prompted to choose a side and support someone.

  • If you support Kelly, then the Outcasts will continue to control Kadara, and the girl herself will come to the rescue in subsequent tasks.
  • If you side with Vidal, then his faction the Collective will rule on the planet and already he will come to the rescue.
  • If you don't participate at all, then the leadership of the planet will remain with Sloan, and the factions will continue to conflict.

Voeld: Brother's Destiny

Angara Maarel will want to know about the fate of her brother. Rider will be able to shed light on it.

  • If a tell the truth, then Maarel will go to Havarl to mourn.
  • If a lie, then Maarel will return home.

During the Quest for the Past mission, Ryder will have to decide the fate of the Angaran Ancient AI at the end.

  • You can kill him, but it will not lead to anything important and significant.
  • If you leave "live", then the AI ​​will kill the Hostage, and Ryder can use it for good.

Then you have to choose how to use Ancient AI

  • If a allow you to work with SEM, then there will be no effect on the apparent importance.
  • If, against the will of the AI, hand it over to the hangar, then hangarans will help you in the final battle using the data that the AI ​​will present to them.

Elaaden: secret source of water (reservoir)

The task of one of the additional quests on Elaaden is to find a secret water tank, which is captured by one of the factions. When you find it, find yourself in the epicenter of the confrontation and you will have to make a choice who to support.

  • If you let me control Annie's water, she will also give you a bribe and provide support in subsequent missions.
  • If you decide to assign the source to yourself, then you have to fight the girl. Annea will run away and disappear (maybe she will return in DLC or another game). She will be replaced by Raya, a human representative from the Nexus.

Elaaden: Remnant Engine Core

At the end of the story on the planet, when the opportunity to decide the fate of Elaaden is almost open, you can find the core of the engine of the Relics, which is a powerful source of energy. The krogan will want to own it.

  • If you give it away, then krogans will allow you to improve and populate the planet but there may be consequences in the future.
  • If you don't trust the krogan, then keep the core for yourself, get 2000 credits and 1000 Relic research points, BUT, you will not be able to establish an outpost on the planet Elaaden and complete quests.

Turian Ark: The Fate of Avitus

Job type: Tasks in Elea: Havarl

Required conditions: Jaal joined the team

Starting location: Storm

How to get a: leave Aya with Jaal aboard

Go to Havarl

Storm

This mission is unlocked after a conversation between the team and the newest member of the team, Jaal. (1) right after you left Aya for the first time. The team of Kiiran Dals studied the monoliths of Havarl, but fell into a strange stasis field of the Remnants. They remain motionless, although they are alive.

Ephra's Trust Quests

There are two quests you can complete (or do both) to gain the trust of the leader of the Angaran Resistance - Ephra: "Help the Scientists of Havarl" and "Rescue Scene" on Voeld. Once you've completed one of these missions, speak to Ephra via the vidcon on Tempest to advance the story.

Contact scientists at Pelaav

Havarl: Pelaav

Help scientists captured by the monolith

Havarl: Monolith

Head east and stick to the right side of the jungle. This way you will find the next forward station. After that, move south from this place to a narrow path leading to the monolith (3) . You will likely run into a few roekaar, adhi, and galorn in this area, so get ready for some jungle warfare.

Find Scientists (2) frozen around the console on the platform of the Remnant monolith. you need two glyph to solve the puzzle. The first glyph is on the pillar on the left - scan the ground and follow the yellow channel.

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