Outdoor games on skis. Play is a very emotional activity, so it is of great value and is particularly effective in education.

Equipment. Four small balls, each player has skis.

Description. Children line up in four columns along one line. In front of the column, at a distance of 6-8 m from one another, several lines are drawn. Each of those standing first in the columns has a ball in their hands. At the teacher's signal, the children throw their balls at a distance, noting who can throw it the farthest. Those who throw the balls run after them on skis and pass them to the second players, and they themselves stand at the end of the column.

The column with the most balls thrown over the farthest line wins.

"On one ski"

Equipment. Each participant in the game has a ski and a pair of ski poles.

Description. 4-5 people take part in the game. They walk 15-20 m on one ski, pushing off with poles.

The winner is the one who comes faster without ever stepping on his free foot in the snow.

"Caterpillar"

Equipment. Each participant in the game has skis and a ski pole.

Description. The start and finish lines are marked on the site. The distance between them is 20-25 m. The players are divided into groups (6-8 people in each) and line up at the starting line in columns, one at a time. Each player has a ski pole, the free end of which he extends to the next player on his team, so that it turns out to be one long chain - a caterpillar.

On command, all caterpillars begin to move towards the finish line.

The team whose caterpillar arrives first wins.

"Empty place"

Equipment. Each participant in the game has skis without ski poles.

Description. The players choose the driver. They then form a circle and stand facing the center with both hands behind their back. The driver runs on skis outside the circle and, touching one of the players with his hand, continues skiing, and the one who was touched must run in the opposite direction. Everyone tries to run around the circle and return to the empty place as quickly as possible. Those who do not have time to take an empty seat become the driver.

  1. It is forbidden to run through the circle.
  2. While running around the circle, you must not touch the players.

"Take a seat"

Equipment. Each participant in the game has skis and ski poles.

Description. Children are divided into two teams of equal number of players. Then, standing on skis, they line up in a column of two, but each of the columns represents a separate team. The players begin to slowly move forward, all the time maintaining alignment in pairs.

At the leader’s signal, the players of the first pair quickly turn in different directions and run on skis along their columns (outside) to the tail of the column. Then they turn again and each of them tries to quickly take a place behind the last player on his team. After the first pair, again at the leader’s signal, the second one runs, followed by the third, then the fourth, etc. until the last couple.

For each player who runs to his place first, the team receives one point.

The team with the most points wins.

"Catch-up"

On a snowy clearing, lay a ski track in the form of an oval, circle, or at least a rectangle. The length of the ski track is no more than 600 meters: then the entire playing field is clearly visible. Four skiers take part in each race at the same time. However, six people can start, but only one ski track is laid out in advance. The starters are not located on one line, but at four (or more) points on the ski track, at the same distance from each other. Each player tries to reach maximum speed and catch up with the one in front. With equal strength, this is not easy. As soon as you touch the ski of the person in front with the end of your ski pole, he must leave the track and be out of the game.

The game ends when only one fastest skier remains on the track.

"Tag"

You can play with or without sticks. It’s easier, of course, without sticks - there’s less chance of colliding. This option is recommended for the youngest skiers who get so carried away that they forget to brake in time to avoid a direct collision. One player becomes a “tag” by lot. He needs to catch up with one of his comrades. The player he touched stops, raises his hand and loudly announces: “I’m the tag!”

It is forbidden to “give back”. If they play with ski poles, they are not allowed to touch each other. The driver just needs to touch the player’s ski with his stick.

"Slalom on the Plain"

It's not just on the hill that you can arrange slalom. Place flags or ski poles along the course. Going around them, now from the left, now from the right, you need to go the distance there and back. Who is faster?

"Vorotsa"

At a distance of 50–100 meters, in two places, two ski poles are stuck into the snow, their upper ends are connected. The first gate is 20–30 meters from the start, after another 15–20 meters a second arch made of sticks is placed.

Moving along the ski track, you need to get down on one knee and, continuing to push off with poles, slip through the gates that stand in the way. And until the next gate, the skier must move in a half-squat. Having passed them, straighten up and quickly run to the finish line. If the gates fall, you need to put them up and only then continue running.

"On one ski"

There are times in life when you need to reach the finish line on one ski... And we’ll make it fun. Distance – 20 meters. Ski – one, ski poles – two. You cannot step on the snow with your foot free from the ski.

"On Three Legs"

You can arrange a race between two participants, with the right leg of one and the left leg of the other tied with a belt or scarf. Distance – 50–60 meters. Such races bring great pleasure to both participants and spectators.

"Help"

The peculiarity of this game is that as soon as the driver begins to overtake someone, any player can help out a friend by running between the driver and the pursuer. Thus, he “causes fire on himself”: now they will persecute him. But his comrades can also help him out.

"Finnish racing"

There is such a term in sports - “Finnish move”, when a skier, using the weight of his body, glides on both skis at the same time, pushing off with poles, without taking additional steps. In competitions, the legs above the knees may be tied with belts or scarves to ensure that competitors do not take a single step.

"Help a friend"

During a ski trip, it may happen that you need to help a friend get home. We must be prepared for such a situation. So, two carry one. Everyone takes both their sticks in one hand (clasping them in rings); they can be repelled. With their free hand, the carriers take hold of the “victim’s” sticks. His job is only to glide. You can push off with one stick, and connect the second with the stick of the person you are carrying.

"Pair descent"

The game is played on gentle slopes. Two people glide on one pair of skis: one stands on the skis, the other kneels or squats in front or behind the partner. If you organize competitions between such pairs, then the winner should be considered the one that slides down the mountain faster, but, of course, on the condition that the “passenger” did not jump off his skis.

"Rolls"

Each skier takes ten sliding steps in front of the start line. The goal is to get as far away as possible. After the tenth, final step, the skier sticks his flag, which he was holding in his hand, into the snow. The winner is the one with the longest 10 steps.

"Fast Skiers"

The game is played on a groomed track with segments 50–100 m long. All participants are divided into groups of 3–4 people. Teams cover the distance in ranks, holding one or two fastened ski poles in front. The winners are the fastest skiers.

"Centipedes"

The game requires ropes according to the number of teams. The length of the rope must correspond to the length of the open column in the ski formation. Players are divided into 2-3 teams. Holding the rope with one hand, they line up in a column one at a time. A skier with a good stride becomes the focus of attention. At the signal, the teams must move to the finish line in step.

The race is over when the last person in the column crosses the finish line. The team whose players cross the finish line first wins. The game is repeated 3-4 times.

"Anxiety"

All participants in the game move in a chain one after another. The selected captain moves from the side along the adjacent ski track. On the chest of each player is a number (can be written in chalk). At the command of the captain, those skiers whose numbers were called leave the general formation. They follow the captain, sticking sticks into the snow in the place where they left the formation. When only poles remain on the ski track, an alarm signal (whistle or other) is sounded. All participants run to the ski track to grab their poles. The captain starts the game without sticks.

If 15 people participated in the game, then there are 14 pairs of poles on the ski track. Those who did not have time to grab the sticks become the driver. The winner is the one who has never been a driver (the first one does not count).

GAMES FOR BEGINNER SKIERS (6–7 YEARS OLD)

“Who has fewer steps?”

There is a 10 m segment on the ski track. You need to walk along a straight track, and on the 10 m segment perform as few rolling steps as possible. For the best result, the participant is awarded 1 point. The game is played 5–6 times. The student with the most points becomes the winner.

Children line up in a line, then, at the leader’s signal, they run up (performing 5-6 steps), push off forcefully on the last step and ski until they come to a complete stop. The game is played on a paved ski track.

GAMES FOR JUNIOR SCHOOL CHILDREN (8–10 YEARS OLD)

"Tugs."

All participants are divided into pairs of partners of approximately equal strength. The person standing behind hands the ends of the ski poles to the partner standing in front, and holds the others himself. The length of the distance is 70 m. At the start, any number of pairs are lined up (up to 20). The race begins at the leader's signal. To get a quick start at the start, the towed person takes 10–15 steps, and then slides by inertia along the ski track of the person in front. Having reached the finish line (it is indicated by a flag), the players - the first numbers in the pair - hand over their sticks to their partners, change places and return to the starting line without a signal. The team (pair) that manages to complete the route the fastest wins.

"Caterpillar".

Teams stand in columns, each with 8–10 people. The first in the column rests on one stick, and gives the second to the player next to him, who holds it by the lower end. The second player hands his stick to the next player on the team. He no longer leans on sticks, both his hands are occupied. It turns out to be a long chain of skiers connected by sticks. On command, everyone starts moving at the same time, trying not to break the chain. The team that reaches the finish line first wins.

GAMES FOR MIDDLE AND HIGH SCHOOL CHILDREN

"Day and night".

The players, divided into two equal teams, line up on skis (with sticks) in two columns, one at a time (the gap between the players in the columns is equal to the length of the skis) on both sides of the middle line of the site at a distance of 2 m from it. One team is called “Day”, the other is called “Night”. 25 m from the center line, on one side of the site there is the “city” of the “Day” team, on the other - the “Night” team. “Cities” are limited by lines parallel to the middle line. The leader names the teams in any order. The named team turns to its “city” and runs beyond its line. Players from the other team, catching up with those running away, try to touch their skis with a stick. Those caught stop. The leader counts the number of those stopped, after which they join their team and again take their places at the middle line. After several runs, the game ends.

The team with the fewest stopped players wins.

A player who goes beyond one side of the court is considered stopped. Behind the line of your “city” you cannot pick up those running away.

"Biathlon Relay".

Biathlon is a sport that combines cross-country skiing and shooting. In our relay race, shooting is replaced by throwing snowballs at a target. The starting line is drawn on a snowy area. In front, at a distance of 10 m from it, two gates with a height of 75 cm are installed. The distance between the gates is 2 m. At 10 m from each gate, two snow mounds are prepared for snowballs. A second pair of gates, 1 m high, with a square plywood panel measuring 30x30 cm suspended from the crossbar, is placed 5 m behind the mounds.

Two teams of skiers of 4–5 people, having settled in numerical order, stand behind the starting line opposite their gates. At the judge's signal, the first numbers start and run under the first gate. Having reached the hill, they must make a snowball and hit it at the target (square), then drive around the gate with the target and return to the starting point. As soon as the running skier crosses the start line, the next one starts, and so on.

The team whose skiers finish their runs the fastest wins.

The skier, standing at the hill, throws snowballs until he hits once. Only after this can he continue on his way. The next skier starts immediately after the previous skier of his team has left the start.

"Collect the flags."

Five pairs of small flags are placed in a zigzag pattern on the mountainside (15–20°). Large flags are placed next to each of them. Skiers (without poles) are divided into two teams. All odd numbers of each team are at the top of the mountain, even numbers are at the bottom.

At the signal, the first numbers of both teams, rolling down, collect their small flags along the way and pass them to the second numbers of their teams; the second numbers, quickly climbing the mountain, place the flags in their original places (near the large flags); the third numbers, rolling down, collect the flags again, the fourth ones place the flags again, etc., until everyone has made descents or ascents.

The team that completes the task before the other wins. When the game is played again, even and odd numbers change places and roles.

"Slalom with gates."

Two pairs of gates made of light slats or ski poles are installed on the mountainside. The distance between the gates is 10–15 m. A competition is held between teams of skiers: when going down the mountain, you need to pass under the gates without hitting them. Skiers from one and the other team descend the mountain one by one. The next skier begins the journey when the previous one has reached the foot of the mountain.

The team with the most players completing the task correctly wins. The skier who knocks down the gate must put it back in place.

All-around skiing

Each cross-country skier must complete the following five tasks:

There are markers placed along the entire slope of the mountain at a distance of 15-20 steps from one another. You need to drive down the mountain, going around one pole on the right, another on the left.

On the slope of the mountain, about 10 steps from its foot, a colored scarf lies on the snow. When going down the mountain without poles, the skier must lift the scarf at full speed.

Two rollers are made of snow, about a meter long and 25-30 cm high. One roller is located near the top of the mountain, the other near its foot. The skier's task is to slide down the mountain and cross both rollers.

At the foot of the mountain there is a pole stuck into the snow, and 15 steps above it there is a flag. When driving down the mountain, you must stop exactly at the milestone; You can only brake after passing the flag.

There is a flag placed halfway between the top of the mountain and its foot. From here, the skier must descend with both feet on one ski and balancing with his arms extended to the sides.

Loop in the forest

The leader, together with two or three skiers leading the competing teams (6–8 people each), chooses a 2–3 km long distance in the forest with the start and finish located nearby. It is necessary to prepare relay ribbons in advance according to the number of teams. Before the start of the game, the distance is marked in the form of a loop or figure eight. It is good if it is familiar to the participants. Before the start, team captains, at their discretion, place players along the entire distance so that each of them skis no more than 150–400 m in the forest. More prepared skiers are placed on the most difficult sections (uphill climbs, turns). These segments may be smaller than others.

15-20 minutes after the captains have gone to position their players, the referee gives the signal and the skiers who will have to go through the first stage rush forward. Everyone tries to overcome their section as quickly as possible and pass the baton-ribbon to a friend who is at the next stage.

The team that carries the relay from start to finish faster wins. This depends on the preparedness of the guys and the correct placement of players along the distance. The relay ribbon is tied to the belt. Losing her along the way is tantamount to defeat for the team. It should be agreed that immediately after the game all participants gather in one place. This is where the results are summed up.

Skiing, sledding and skating

2–3 teams of 7 people compete. Equipment – ​​skis with poles, skates and sleds. The relay includes skiers, track and field athletes, speed skaters and luge enthusiasts. The route runs through rough terrain, stages are marked on it and players from each team are placed. It’s good if the start and finish are in the same place.

The track and field athletes are the first to compete. They run with their skis under their arms, covering a distance of 50–80 m, and then hand the skis to their team players waiting in the second stage. They get on their skis and, without poles, rush to the camp skating rink. This is the third stage, where skaters with ski poles in their hands are waiting for them. The skier, having caught up with the skater, touches him with his hand, and he runs around the rink, making two full circles. Then he hands the sticks to the participant sitting near the sledding rink. This is the fourth stage. The player on the sled takes the sticks and, pushing off with them (without getting off the sled), moves towards the fifth stage. This distance should be small (20–30 m). At the fifth stage, two skiers without poles await him. Having caught up with them, the participant on the sled holds out his poles. The skiers each take a pole and rush along the last stage, towing the player on the sled. Here the guys are waiting for an athlete who takes the poles under his arms and completes the relay with them.

Boys and girls can participate in the game. It is only important to choose sections of the path that are feasible for them. The relay race can also include throwing snowballs at a target or descending a mountain on sleds or skis, if the terrain allows this.

Individual games

Fast skier

Participants line up in one line at the starting line. On command, everyone simultaneously begins to move towards the finish line, sliding on one ski and pushing off with the other foot. The student who comes first is considered the winner. You can complete the task with or without sticks.

Listen to the signal

Moving along the outer track of the training circle, children, at the teacher’s signal, begin to perform various tasks: for example, two whistles - moving without pushing off with sticks, one whistle - pushing off with sticks. Signals are given in different sequences. A student who makes a mistake moves to the inside track and continues to move along it, observing the rules of the game.

Ski ballet

Skiers descend a small hill on one ski, holding the other in weight. The one who travels the farthest in this way wins.

Slalom

On a gentle slope, gates made of sticks or flags are placed. Task: go through the track, bending over each time and driving through the gate. The winner is the one who does it faster without missing or dropping the goal.

Take a wider step!

The game can be played with or without sticks on a well-knurled ski track. After accelerating to the start line in 4 steps, you need to get to the finish line, trying to take as few sliding steps as possible. The length of the control segment is 30 m.

Push harder

On a segment of 50 m, the skier moves at the same time with a stepless move, trying to push off harder with poles and make as few push-offs as possible with his hands to the finish line.

On one ski

Distance – 40 m. Skiers line up on the starting line with poles in their hands and a ski on one leg. At the signal, they begin to glide to the finish line on one ski, pushing off only with poles. You cannot step on snow with your free foot. The winner is the one who reaches the finish line first without breaking the rules.

Tag on skis

This game is suitable for those who have already mastered ski moves and turns. You can play with or without sticks. The driver’s task is to catch up with the player and touch him with his hand. The player who was touched becomes the driver and announces: “I’m a tag!”

It is not allowed to shoot with a ski pole - you can only touch the running player’s ski with it.

Team games

Quick command

All participants are divided into several teams of 5–6 people each. The teams, having finished their ski runs, line up in a column one at a time. At the signal, the first numbers move along the track to the turning flag, go around it and, returning, pass the baton to the second numbers, etc. The team that finishes the relay first wins.

Counter relay

The players are divided into teams with an even number of participants, and within the teams, in turn, into two equal groups and line up opposite each other. The distance between participants depends on their level of physical fitness. At the teacher’s signal, the first numbers overcome their stage to the second numbers, where they pass the baton to them. Those, in turn, return to the starting line, where they pass the baton to the third, and so on. Each participant overcomes his section of the path in one direction only, passing the baton at the end of the stage.

Option 1. The same, but the relay participants overcome the stages without ski poles.

Option 2. The same, but each team has one pair of sticks. The first numbers move with them, running to the flags in the middle of the distance, where they leave them, run further and pass the baton to the second numbers, who run to the flags without sticks, take the sticks and run to the start line, where they pass them to the third numbers, etc. .

Fox trail

For each team, a winding path is laid out - a ski track marked with multi-colored flags, with natural or artificial obstacles: gates made of ski poles, fallen tree branches. They must be overcome by bending or jumping over. The length and difficulty of the course must be the same for all teams.

Mountain relay

The game is played in the form of a relay race on a hill with a varied slope topography so that different methods of ascent can be used. The first numbers, on command, cover the distance using various methods of lifting, reach the turning flag, go around it and descend back to the finish line, where they pass the baton to the second numbers, etc. The team that finishes the course the fastest wins.

The proposed games should be used differentially, depending on the age of the participants. Strength training should not be offered to children under 14 years of age, as they will tire easily and lose interest in the activity. Depending on the objectives of the lesson, the game can be included in the preparatory, main or final parts. Games for developing speed and consolidating skiing technique are best played at the beginning of the main part, and for developing endurance - in the second half of the lesson.

One of the most important means of physical education for schoolchildren is games. When conducting ski training lessons (despite the well-known difficulties in their organization due to the specifics of the lessons), games, game exercises and tasks have become very widespread. Long, rather monotonous skiing causes not only physical, but also mental fatigue, especially if lessons are constantly taking place in one place (on a school site, in a park adjacent to the school) and on monotonous terrain. The use of games and game tasks not only significantly increases the emotionality of the lesson, but also increases the intensity of the load, motor density, interest of schoolchildren and, at the same time, inhibits the development of fatigue.

During games, you can purposefully cultivate such important qualities as courage, dexterity, and perseverance in achieving your goal. Games with elements of competition are sometimes an indispensable tool in developing moral and volitional qualities in schoolchildren when organizing ski lessons and sports events at school. It is especially important to use games, game exercises and tasks in ski lessons in elementary school. They play an extremely important role in organizing lessons in primary school due to the start of education from the age of six. Children of primary school age, due to the developmental characteristics of the central nervous system, quickly lose interest in multiple, similar repetitions of elements of moves, etc.

The use of games is very diverse. In ski lessons and in the school skiing section, games and game tasks are used to teach and improve the technique of skiing, and to develop physical qualities. At the same time, games need to be widely included in various sports and mass skiing events - in the program of winter holidays, ski trips and walks.

All games and gaming tasks on skis, depending on the tasks set, can be divided into two groups: games for learning and improving the technique of skiing; games for the development of physical qualities. However, games and exercises from the first group, after they have been thoroughly mastered, can also be used to develop physical qualities.

When learning and consolidating skills in the technique of ski moves or individual elements and for developing balance in the lower grades (especially during initial training), you can use a variety of game exercises (tasks).

To improve the sliding step technique, it is advisable to use the following game exercises with competition elements:

1. From a short run, slide on one ski until you come to a complete stop. The exercise is performed alternately on the right and left skis (naturally, without losing balance). 2. Cover the greatest distance from a standstill or from a preliminary run in 5 sliding steps. 3. Walk without poles in a sliding step, a given distance in the least number of steps. Depending on the age and preparedness of the schoolchildren, the length of the segment varies from 20 to 40 m. 4. Walk at a sliding step along the ski track, marked with flags.

The distance between landmarks (flags, branches) is one full sliding step. Gradually, with mastery of the sliding step technique, the distance between the landmarks increases, taking into account the sliding conditions in a given lesson (lesson).

Playing the game “Centipede on Skis” will help improve your sliding step technique. To play, you must have several ropes according to the number of teams (usually 2-3). Their length is equal to the length of the open command column. Schoolchildren on skis line up in a column one at a time without poles and, holding the rope with one hand, at a signal they begin to move to the finish line without uncoupling (the sliding step must be performed in step).

Usually the team is led by a young skier who is good at the sliding step technique. Teams compete on parallel tracks, the finish is determined by the last participant in the column.

The game can be played without a rope. Schoolchildren line up in a column; each of them stretches one stick forward, the other back. The poles are connected by rings in front and behind standing skiers, forming a single chain. The leader and trailing person have one support stick. Everyone else on the team moves by holding sticks. The rules are the same as in the previous version with a rope: skiers run in a chain without letting go of the pole. Such games are played with students who have mastered the sliding step well, in order to further improve it. In the lower grades, schoolchildren are not yet able to move in such a column in a coordinated manner.

To improve repulsion in simultaneous moves and moves in general, the following games and tasks are used:

1. Go through a given segment with a simultaneous stepless move in the least number of push-offs.

2. Walk through a given segment in a simultaneous move, pushing off at the landmarks. The conditions are the same as in the sliding step exercise, but the simultaneous move being studied, the age, gender, and preparedness of the schoolchildren are also taken into account.

3. Using simultaneous moves, go through the area with a gate made of sticks with an upper crossbar, pushing off with sticks between the gates, and slide under them in a tilted position.

To improve kicking, develop a sense of balance and improve coordination when controlling skis, skating on the plain is used. And on a slight slope (the snow should be fairly well rolled).

You need to complete the segment in the least number of steps (take-offs).

In the junior grades, to improve the sliding step technique and elements of an alternating two-step stroke, as well as confident skiing when turning by stepping, you can hold a relay competition “Slalom on the Plain.” Schoolchildren are divided into 3-4 teams depending on the number of players and the size of the site. On a flat, rolled area, according to the number of teams, slalom tracks are installed, 5-6 flags (ski poles) at a distance of 6-8 m from one another. At the teacher’s command, the first numbers in the teams overcome the track with a sliding step or an alternating two-step move, going around the flags on the right and left alternately.

At the end of the route, the competitors go around the last flag, return along a parallel track using a simultaneous move (for students in grades IV and older), or a sliding step, or an alternating two-step move (for younger students).

Conditions for traveling along the highway and back are agreed upon in advance. The baton is passed on by touching the hand of the next participant. If students knock down the flags or miss them, they must return, put them in place and go around again on the given side.

The team that finishes the relay first is declared the winner. The slalom course can be made more difficult by reducing the distance between the flags or arranging them in a checkerboard pattern (in this case, students walk around the flags from the outside). The teacher can prepare various versions of such relay races with the inclusion of various (including artificial) obstacles.

The complexity of the route depends on the age and preparedness of the students and on the tasks assigned.

Such relay races can also be held to develop physical qualities, primarily speed of skiing. In this case, a “smooth” (without obstacles) and straight ski track is laid. The relay race can be counter in nature.

When developing speed, students move at maximum speed and in short segments (depending on age), but no more than 200-250 m. To develop other physical qualities (special endurance in high school), the length of the stages can be increased, a closed ski track is laid. Two opposite long sides (ski tracks) must be laid parallel to one another at a distance depending on the age of the students. These two ski tracks are connected by short (50-150 m) perpendicular ski tracks laid at an equal distance from each other.

The number of such ski tracks is no less than the number of players (preferably 2-3 times more than the number of schoolchildren).

If the class is large, students are divided into subgroups. Each subgroup includes schoolchildren of approximately equal strength. The rules of the game are as follows. Schoolchildren move slowly in a group along a closed ski track. When the subgroup passes along one of the long sides, the teacher gives a signal, according to which the students must quickly turn around, take one of the nearest short ski tracks and cross the area at maximum speed to the other ski track. The first to arrive is awarded one point, the second - two, etc.

Then the game is repeated: the students again slowly walk in a circle and, at the signal, again run across the site. The winner is determined by the lowest amount of points. The length of the runs and the number of repetitions (games) depend on the gender, age and preparedness of the students. You can condense the lesson so that schoolchildren do not stand idle - subgroups go one after another. The game promotes the development of motor reaction and speed of movement on skis. If one of the schoolchildren turns onto a short track before the signal, the offender is punished with a fine: a penalty point is added to the sum of his points for each violation.

Equality of strength among participants in a subgroup significantly increases competitive interest and has a great effect on speed development.

Other games, such as “Catch Up,” also contribute to the development of movement speed. Two columns (teams), equal in number of participants, move along parallel ski tracks, maintaining alignment in pairs. At the teacher’s command “Right (left)!” Participants of both teams turn in the indicated direction. Those in front run away, and other participants (from the second rank) try to catch up with them and “tarnish”. The race ends at the teacher’s signal when the students run 60-80 m from the start of the movement (the distance depends on the age and preparedness of the students). Then the game repeats. The team that "taints" the most participants wins. The playing area should be quite spacious (up to 150-200 m wide). The distance between parallel ski tracks is 5-6 m. The effect of speed development in this case is much higher than with the usual repeated training method, since relay races are more emotional.

You can also use other variants of games to develop speed, for example “Who is first?” On the training ground, games associated with long skiing help develop endurance, but their use in ski lessons is limited due to lack of time. At the same time, they should be widely used in extracurricular activities and in various physical education and mass events, for example the game “Fox Hunt”. “Foxes” (2-4 best skiers) go into the forest at 400-500 m, after 4-6 minutes all other participants in the game - “hunters” - go on a search.

“Foxes” run away, hide in ravines, bushes, change direction, and confuse their tracks. “Hunters” are looking for and trying to catch “foxes”. Then, at a signal, after 20-25 minutes everyone returns to the gathering place. Each time the “foxes” change.

You can play many other games: “Find the Flag”, “Quick Threes”, “Follow the Footsteps”, etc. It is better to organize all these games on weekends and holidays during outings and skiing. In addition, they must be included in the winter holiday program.

To study and improve skiing technique, as well as to gain confidence during the descent and develop a sense of balance, you can use the following game tasks on the slope:

1. Go down the slope in a low stance as far as possible.

2. Go down the mountain together (three of us), holding hands.

3. When descending, collect the flags placed on both sides of the ski track.

4. When descending, go around (pass between the skis) an object lying on the slope. Start the descent with narrow skiing, going around the object, take a wide stance; then narrow the skis again.

5. Go down together on the same skis (the partner stands close behind).

6. “Snow biathlon”. While descending, without stopping, hit the target with two or three snowballs.

7. When descending on a slope, go through one or more gates made of sticks with a top crossbar or two sticks in the form of a triangle (connected above the ski track with loops). The same, straightening up between the gates.

Descent from the slope on one ski (alternately on the right and left).

Going down the slope, each student (without poles) moves the flags from one side of the ski track to the other, and vice versa (whoever moves the most flags, previously placed 0.5 m from the ski track).

All of these exercises are performed on a well-rolled but soft slope, from which all foreign objects (stones, stumps, etc.) have been removed. The length and steepness of the slope depend on the age and preparedness of the students. Games and relay races on the slopes are no less interesting, where schoolchildren gain confidence in overcoming slopes and making turns in motion. You can, for example, hold a relay race “Descent with obstacles”. The steepness and length of the slope are selected in accordance with the age and preparedness of the participants; the main requirement is that the safety of the descent must be ensured. Parallel tracks are laid on the slope according to the number of participating teams (usually 2-3), but this also depends on the width of the slope. Gates (no more than 4-5) made of ski poles and several flags are installed on the route.

The composition of the teams depends on the number of students (preferably no more than 4-6 people). This will increase the number of repeated descents and avoid long downtimes. At the teacher’s command, the first numbers begin to descend (without poles) along parallel tracks, overcoming gates and collecting flags. The skier who goes down first gets the most points, the second one gets one point less, etc.

Each participant receives an additional one point for each raised flag. For knocked down or missed goals, one point is deducted. Thus, all participants alternately overcome the routes in pairs (threes, etc.). The winning team is determined by the highest amount of points scored by all participants. On the slopes, games are more interesting and always attract schoolchildren. Each teacher himself will be able to select games and game exercises of different nature and complexity, depending on the tasks, gender, age and preparedness of the students.

Most often, games and game exercises are carried out with students in elementary and middle school, but they should also be used in high school, especially when developing physical qualities (for example, speed).

Students can read descriptions of other skiing games and methods for carrying them out in various publications and in a textbook on outdoor games.

The proposed skiing games can be played with students both during physical education lessons and outside of school hours. This helps to master the technique of skiing and consolidate the material covered.

Individual games

Fast skier

Students line up in one line at the starting line. On command, everyone simultaneously begins to move towards the finish line, sliding on one ski and pushing off with the other foot. The student who comes first is considered the winner. You can complete the task with or without sticks.

Listen to the signal

Moving along the outer track of the training circle, children, at the teacher’s signal, begin to perform various tasks: for example, two whistles - moving without pushing off with sticks, one whistle - pushing off with sticks. Signals are given in different sequences. A student who makes a mistake moves to the inside track and continues to move along it, observing the rules of the game.

Ski ballet

Skiers descend a small hill on one ski, holding the other in weight. The one who travels the farthest in this way wins.

Slalom

On a gentle slope, gates made of sticks or flags are placed. Task: go through the track, bending over each time and driving through the gate. The winner is the one who does it faster without missing or dropping the goal.

Take a wider step!

The game can be played with or without sticks on a well-knurled ski track. After accelerating to the start line in 4 steps, you need to get to the finish line, trying to take as few sliding steps as possible. The length of the control segment is 30 m.

Push harder

On a segment of 50 m, the skier moves at the same time with a stepless move, trying to push off harder with poles and make as few push-offs as possible with his hands to the finish line.

On one ski

Distance – 40 m. Skiers line up on the starting line with poles in their hands and a ski on one leg. At the signal, they begin to glide to the finish line on one ski, pushing off only with poles. You cannot step on snow with your free foot. The winner is the one who reaches the finish line first without breaking the rules.

Tag on skis

This game is suitable for those who have already mastered ski moves and turns. You can play with or without sticks. The driver’s task is to catch up with the player and touch him with his hand. The player who was touched becomes the driver and announces: “I’m a tag!”

It is not allowed to shoot with a ski pole - you can only touch the running player’s ski with it.

Team games

Quick command

All participants are divided into several teams of 5–6 people each. The teams, having finished their ski runs, line up in a column one at a time. At the signal, the first numbers move along the track to the turning flag, go around it and, returning, pass the baton to the second numbers, etc. The team that finishes the relay first wins.

Counter relay

The players are divided into teams with an even number of participants, and within the teams, in turn, into two equal groups and line up opposite each other. The distance between participants depends on their level of physical fitness. At the teacher’s signal, the first numbers overcome their stage to the second numbers, where they pass the baton to them. Those, in turn, return to the starting line, where they pass the baton to the third, and so on. Each participant overcomes his section of the path in one direction only, passing the baton at the end of the stage.

Option 1. The same, but the relay participants overcome the stages without ski poles.

Option 2. The same, but each team has one pair of sticks. The first numbers move with them, running to the flags in the middle of the distance, where they leave them, run further and pass the baton to the second numbers, who run to the flags without sticks, take the sticks and run to the start line, where they pass them to the third numbers, etc. .

Fox trail

For each team, a winding path is laid out - a ski track marked with multi-colored flags, with natural or artificial obstacles: gates made of ski poles, fallen tree branches. They must be overcome by bending or jumping over. The length and difficulty of the course must be the same for all teams.


Mountain relay

The game is played in the form of a relay race on a hill with a varied slope topography so that different methods of ascent can be used. The first numbers, on command, cover the distance using various methods of lifting, reach the turning flag, go around it and descend back to the finish line, where they pass the baton to the second numbers, etc. The team that finishes the course the fastest wins.

The proposed games should be used differentially, depending on the age of the participants. Strength training should not be offered to children under 14 years of age, as they will tire easily and lose interest in the activity. Depending on the objectives of the lesson, the game can be included in the preparatory, main or final parts. Games for developing speed and consolidating skiing technique are best played at the beginning of the main part, and for developing endurance - in the second half of the lesson.

Sergey Balyberdin,
physical education teacher, Municipal Educational Institution Kruglovskaya Secondary School, pos. Kruglovsky, Tula region.

Equipment. Four small balls, each player has skis.

Description. Children line up in four columns along one line. In front of the column, at a distance of 6-8 m from one another, several lines are drawn. Each of those standing first in the columns has a ball in their hands. At the teacher's signal, the children throw their balls at a distance, noting who can throw it the farthest. Those who throw the balls run after them on skis and pass them to the second players, while they themselves stand at the end of the column.

The column with the most balls thrown over the farthest line wins.

On one ski

Equipment. Each participant in the game has a ski and a pair of ski poles.

Description. 4-5 people take part in the game. They walk 15-20 m on one ski, pushing off with poles.

The winner is the one who arrives faster without ever stepping on his free foot in the snow.

Caterpillar

Equipment. Each participant in the game has skis and a ski pole.

Description. The start and finish lines are marked on the site. The distance between them is 20-25 m. The players are divided into groups (6-8 people in each) and line up at the starting line in columns, one at a time. Each player has a ski pole, the free end of which he extends to the next player on his team, so that it turns out to be one long chain - a caterpillar.

On command, all caterpillars begin to move towards the finish line.

The team whose caterpillar arrives first wins.

Empty place

Equipment. Each participant in the game has skis without ski poles.

Description. The players choose the driver. They then form a circle and stand facing the center with both hands behind their back. The driver runs on skis in circles outside, touching one of the players with his hand, continues skiing, and the one who was touched must run in the opposite direction. Everyone tries to run around the circle and return to the empty space as soon as possible. Those who do not have time to take an empty seat become the driver.

Rules. It is forbidden to run through the circle. While running around the circle, you must not touch the players.

Literature:

  • Gordeev A.T. Children's games. Perm, 1992.
  • Minskin E.M. Games and entertainment in the GPA. M., 1980.
  • Shurukhina V.K. Physical education and health work. M., 1980.
  • Yakovlev V.G. Games in elementary school. M., 1952.
See also: Sledding games

Comments from site visitors:

Guest (17:02:03 11/02/2019):
Wrong rules

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